time offset between different loops in SL
Posted: Mon Mar 21, 2011 3:15 pm
Hello!
I try to use SL for my sound scape project, but now I have a problem what I could not solve.
When I add one loop and set the latency compensation right. All fits well. That means when I overdub a click which was already recorded (with a mic against the loudspeaker), it is exactly over the old one. But now I add a new loop. Sync this with loop1 and record the content of loop1 in the same way like I overdub it. Now the second loop seems to be a bit behind time.
So I tried to fix this with the Input/Output latency compensation, but it has no effect on this. How can I handle this?
thanks and regards
Felix
I try to use SL for my sound scape project, but now I have a problem what I could not solve.
When I add one loop and set the latency compensation right. All fits well. That means when I overdub a click which was already recorded (with a mic against the loudspeaker), it is exactly over the old one. But now I add a new loop. Sync this with loop1 and record the content of loop1 in the same way like I overdub it. Now the second loop seems to be a bit behind time.
So I tried to fix this with the Input/Output latency compensation, but it has no effect on this. How can I handle this?
thanks and regards
Felix